AI Insights · Timothy · December 2024
Top 5 Cartoon Fantasy Games on Unified Platform in Denmark, Q4 2024
Explore the performance of the top 5 cartoon fantasy games in Denmark during Q4 2024, with insights into their weekly downloads, revenue, and active users.
In the fourth quarter of 2024, Denmark's top cartoon fantasy games displayed varied performance trends on a unified platform, encompassing both iOS and Android. The data, sourced from Sensor Tower, provides a comprehensive overview of these games' market dynamics.
Candy Crush Saga from King experienced fluctuations in weekly revenue, peaking at about $147K in early October and ending the year around $139K. Weekly downloads initially saw a dip, reaching a low of approximately 1.1K in late November, but rebounded to about 2K by the end of December. The game maintained a strong presence with weekly active users ranging from 37.5K to 41.9K, showing resilience and growth toward the end of the quarter.
Pokémon GO, published by Niantic, Inc., showed a notable spike in weekly revenue, hitting a high of $175K in mid-November before stabilizing to around $38K by the end of December. Downloads gradually decreased from 1.5K in early October to approximately 960 by the end of the year. Weekly active users demonstrated a downward trend from 98.3K in early October to 76.9K by the year's close.
Candy Crush Soda Saga, another title from King, saw its weekly revenue peak at nearly $36.8K by the end of December, after a steady increase from early November. Downloads were relatively stable, ranging between 200 to 300 throughout the quarter. Active users showed a slight decline, ending the year at about 7.5K.
Bingo Blitz™ - BINGO Games by Playtika Santa Monica, LLC, had a strong finish with revenue rising to nearly $29.7K in the final week of December. Weekly downloads remained modest, fluctuating between 100 to 160, while active users maintained a consistent presence, slightly decreasing to around 1.3K by the end of the quarter.
Finally, Pokémon TCG Pocket from The Pokemon Company, which launched in late October, quickly gained traction. It achieved a peak in weekly revenue of about $36.4K in mid-December. Downloads started strong at over 30K but settled to around 3.1K by year-end. Active users increased significantly, reaching 41.2K by the end of December.
For more detailed insights and analysis on these games, visit Sensor Tower.